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Race and Planet Information: VULCAN
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| Race Name |
Vulcan |
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| System | 40 Eridani | |
| Planet | T'kashi (Vulcan is the Human name) | |
| Planetary Information | Vulcans are natives of the planet Vulcan, known as T'Kashi to the natives. 40 Eridani is a triple star system comprised of a brilliant giant primary and two dwarfs, one red and one white. The giant primary, 40 Eridani A, is the only star of the group to support a Class M world. Vulcan is part of a double planet grouping that orbits 40 Eridani A. The other world, T'Khut, is a Class H planet that moves in a trojan relationship with Vulcan, in which both planets revolve around a common point. T'Khut is a monsterous sight in the Vuken sky. A virtual lifeless cauldron, its active volcanoes and dust storms are visible from the Vulcan surface. Terran astronomers later named the trojan pair after figures in Terran mythology. It is a world with minimal precipitation, a very hot climate, and a surface gravity of 1.8 G (T). It also has a thinner atmosphere than Earth. | |
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Race Information
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The Vulcanoid
species is the second most common in the known galaxy. They are an ancient,
peaceful race, dedicated to logic, and have a strong sense of honor. They
are socially incapable of outright lies or betrayal but will sometimes
remain silent rather than express a truth that might prove injurious to
others. Their devotion to logical thinking come as the result of near
self-extermination in ancient times when the Vulcans were a hostile, warrior
race whose lives were ruled by strong passions. Surak, the father of Vulcan
logical thought, lived during the planet's last great wars. After both
sides were devastated, Surak met with emissaries from both sides to establish
a workable peace. The philosophy of logic eventually prevailed, and the
planet of T'Khasi was finally united. |
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Physiology![]() |
Vulcans
possess the capacity for mind-touch, a limited telepathic ability that allows
them to share the thoughts and emotions of others. Its use, however, requires
a lowering of strong personal barriers and serves only as e last resort
when other forms of communication have feiled. Vulcans are taught most psionic
disciplines from childhood, manifesting themselves primarily in the Vulcan
Mind Meld. The Mind Meld is a telepathic power package consisting primarily
of the skills Telesend and Telereceive. Conditions on Vulcan have led to
many physical advantages evolving over time. Enhanced Strength, and health help to combat the effects of the heavy gravity and ensure survival on a planet with an environment as demanding as Vulcan. Their Nictating Membranes allow for near instantaneous adjustments to varying degrees of light, and Vulcans do not feel uncomfortable in climates that would be too hot for Terrans. In order to compensate for the decreased distances in hearing ranges, Vulcans have evolved pointed ears, designed to channel more sound waves into the ear canal. The average lifespan of Vulcans is roughly double that of Terrans. Vulcans are devoted to increasing their mental capacity by controlling their inner actions. To this end, they dedicate their lives to the suppression of emotions and devotion to total logic. There exists a substantial segment of Vulcan society which is extremely isolationistic and wants to have Vulcan free of interaction with "illogical" beings. Vulcans do not naturally lack emotions; this is a discipline taught starting at the very youngest ages. Vulcan's wish to give up all emotions and clear their mental faculties so that they may pursue every matter from the perspective of pure logic. Vulcans with the devotion to logic are immune to fear, insults, and all other such attacks. Vulcans can remember highly detailed information about events, people, and places they encountered during their life. Vulcans can do complex calculations in their minds, and analyze almost any mathematical equation with ease. Vulcans can control their metabolism through concentration. They can even put themselves into a trance-like state, which acts as sort of a mental vacation. This trance can also be used by Vulcans to accelerate their own healing processes |
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| Vulcan Mind-Meld | This skill effectively links two minds together and allows one to search the other's motives, memories, etc. After the initial contact, two willing people may freely exchange memories, information, and feelings. Under these circumstances, the mind-meld causes no stress or loss of fatigue. | |
| Pon Farr | This represents the Vulcans' link to their mates. Once every seven years, Vulcans must return home to take a mate (or rejoin one already taken). This drive is very strong, and cannot be resisted long. | |
| Vulcan Nerve Pinch |
The purpose of the attack is to render a humanoid unconscious by doing as little true damage as possible. To attack with this skill, an attack must be made at the defender's neck. If the attack is successful, the defender will fall unconscious for 5-15 minutes. . |
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